Welcome to SimBasic - a community legacy!

What happened next? Find out in the Greench Farm legacy!

4 couples stranded and founded a new community on Maccaroni Island. Currently the 3rd generation is about to start new families! This is a Sims3 community legacy that has been updated frequently for a full year, and contains about 100 chapters! Late July 2012 it came to an end and a new spin-off legacy focusing on just one of these households will bring the story forward, starting August 15, 2012.

The very first post is here, or use the Blog Archive to look back. Posts describing the project are tagged *. Please see the interactive map for household bios and family trees. Comments are welcome both here on the blog and on the SimBasic thread at the thesims3 forum. Even if there won't be more updates, I will still read your commnts.

Find all my stories and Sims projects gathered at my blog, Simmerville's Sims :)

I hope you will enjoy the read! :-)

November 01, 2011

Maccaroni Laws

#1 : The Council
[Revised on Week 10 Day 1]

The Council counts 5 members; 1 member elected by and within residents of each of the 4 regions, plus 1 member representing the Maccaroni Bank owners.

Only Young adults, Adults or Elders can be elected. There can only be one council member per household. Each member can keep the position until he or she wants to resign. Replacements are dealt with on the first day of a new week.

The Council will serve the residents of Maccaroni and make sure that the island is a good place to live.

All land that is not owned by residents, is owned by Maccaroni Bank and administrated by the Council.
Any decision that affects lot values can be objected by the bank owners.

The 5 Council members do together form the 5th Judge vote (see #5 Justice).


#2 : Local taxes and fees
[Revised on Week 10 Day 1]

Taxes are included with the bills delivered in each household's mail box.

Owning a business or additional lots will not currently affect the tax.

There are currently no additional taxes.

There are currently no fees for using community services such as wedding service and cemetery.


#3 : Welfare
[Revised on Week 10 Day 1]

A household with no regular income can apply to one-time support of: §100 per week per household member, intended for food and bills.

Children with less than 2 parents at home:
For each birthday from birth up to teen, each absent parent must pay a child support fee to the child. The fee is calculated as follows:
1% of the parent's total fortune, minimum §200.
+10% of the parent's weekly wage, minimum §50.
All remaining fees must be paid at once unless the adult in charge of the child accepts a delay or reduction.
The adult in charge of the child can spend up to 50% of the fee(s) on the child's needs. The remaining sum will be available to the child on its teenage birthday.
When a parent is dead or unknown the hood will pay a minimum child support of §250 per remaining birthday.


#4 : Land
[Revised on Week 10 Day 1]

Each lot must have a specific owner.

Residential lots: Residents can own residential lots.

A household can contain 2-8 Sims. 1 Sim households are allowed only if there are vacant homes available to others.

Community lots: Residents can own community lots. The resident can either buy a bank owned community lot through Real Eastate, or from the previous owner, handled manually. The community lot owner must obey directions from the Council. If a community lot is poorly run, the Council will suggest imrovements, and if improvement is not obeyed by lot owner, the case will be taken to Court.


#5 : Justice
[Revised on Week 10 Day 1]

House of Law is seat for all justice. The Maccaroni Law can only be adjusted by Court, based on suggestions by the Council.

Court consists of 5 Judges; 4 elected by and within each region, plus 1 formed by the 5 Council members.

A trial can be raised by residents or Council. The Court must deal with a trial within 2 simdays. If the Court finds a case to be too minor for Court, it must be turned down by Court within 1 simday.

Punishment can be anything from a small fee to jail for maximum 3 simweeks. Punishment depends on the nature of the crime, and is totally up to Court to decide.


#6 : Education & Health
[Revised on Week 10 Day 1]

Children and teens have the right to use the School Library facilities, and to get supervised by the assigned teacher.

Teens and older have the right to use Warehouse facilities, to a cost of §50 per simday.

It is expected that a resident reaches a total of 10 skill points when reaching Young Adult.

All residents have the right to get assistance at the Health Care center, but must pay according to tariffs per visit that includes consultation.


#7 : Maccaroni Bank
[Revised on Week 10 Day 1]

Provides Maccaroni residents with loans and deposits.

The bank was founded with §50.000, equally raised by the 8 founders, who transfered ownership into 100 shares. The value comes from equal contribution to building the community.

The bank's possessions are the total value of community lots owned by Maccaroni Bank, plus balance of the bank's account.

Each resident gets a personal bank account used for future transfers between residents.

Loans are restricted to §10.000 per household. The loan interest is 10%.
Deposits earn interest of 5%.

Interests are transferred on the first day of a new week.

Maccaroni Bank can only offer loans while the bank's total balance (sum of all deposits and loans) is positive.


#8 : Heritage
[Revised on Week 10 Day 1]

Possessions are officially transferred from Possessor(s) to Heir(s) on the day when the Possessor dies. Any items that is handed out in advance must be registered and will be taken into the final heiritage.

Possessor:
Possessor is the one to pass on values to the heirs.

The heirloom:
Heirloom is sum of all possessions including cash, net worth of land and buildings, accounts, investments, claims and businesses.

7 simdays after a marriage the two spouses will own 50% each of their total possessions, unless anything else was stated at the wedding day.
If owning 50% the widowed spouse must report the 50% possessions as  debts to Heirs.
A Heir can require to get 50% of their claim from the widowed spouse at any time, but must then (if needed) provide the widowed spouse with a place to live.
If heritage is proceeded before the 7th simday, sum of values brought into the household by the Possessor will indicate the percentage value of Possessor's heirloom to Heirs.

Heirs:
Heirloom value is to be equally shared by all Heirs. Possessor can give values of maximum 50% of the total possessions according to a testament.
The possessor and/or heirs can decide what item shall be inherited by what heir. If there are no such decisions in a testament, the oldest heir or the heir who inherits the biggest value will choose possessions first.

Heirs rank as follows:
1. CHILDREN: All children of Possessor. Includes children born outside of marriage.
2. SIBLINGS: If no children, all sisters and brothers of Possessor.
3. PARENTS: If no children nor siblings, both parents of Possessor.
4. OTHERS: If non of the above, according to written testament or the Hood.

A Sim must be alive or have alive heirs in order to be considered a Heir.

If adoption, children/siblings/parents count as real born relatives only if the adoption was registered before death of Possessor.

Widowed spouse/partner or related household member younger than teen has the right to stay with the main household for 7 simdays or until reaching teenhood without being charged by the household.

Any disagreement to a heritage must be raised within 7 simdays.

1 comment:

  1. I'm going to have to revisit this for ideas. :) Great list!

    ReplyDelete

Feel free to leave a comment, or even suggest stuff to be added/done. Can also be done on the thesims3 forum.